The Contest
Fantasy Sports Technologies
money leagues allow the public to participate in pre-created 12 and 14 team
leagues which are administered by our staff. Teams will play in 2 divisions
with either 6 teams (12 team league) or 7 teams (14 team league) per division.
The top 2 teams in each division advances to the playoffs and subsequent 3
spots will be awarded to the teams with the best overall records regardless of
their division and the final spot is reserved for the team with the most points
scored during the regular season.
League Management
All league administration and
decisions will be resolved by our talented and unbiased staff. We will review
all trades and disputes and resolve them with your league’s overall interest in
mind. In many cases we will solicit league opinions via email and message
board to help aide our decisions. Once a decision has been made by our staff it
is final and cannot be challenged or vetoed.
League Information
Signing Up
Teams may join the league up
to September 2, 2007. All drafts will be completed by the start of the NFL
season September 4, 2007. While you can sign up for as many leagues as you
like, you will only be allowed one team per league.
Eligibility
Fantasy Sports Technologies’
Contests are open to:
- Legal residents
of one of the fifty (50) United States (excluding residents of Arizona,
Iowa, Louisiana, Maryland, Montana, and Vermont) or legal residents of
Washington D.C. and Canada (excluding Quebec). Puerto Rico is expressly excluded. All
participants must be at least eighteen (18) years of age or older (except
in Alabama and Nebraska where you must be nineteen (19) years of age or
older) at the date of registration in the contest. Employees and
immediate family members of Fantasy Sports Technologies LLC, its sponsors,
affiliates, subsidiaries, advertising and promotional agencies are not
eligible to win prizes. All offers are
void where prohibited.
Joining
Deadline
Teams may join the league up to September
2, 2007. All drafts will be completed by the start of the NFL season September
4, 2007. All leagues must be filled prior to your
draft in order for the draft to take place. In the event your league does not
fill up we will make every best effort to move you into a similar league of
your liking.
Refund Policy
All sales are final 14 days from the date
of purchase. Fantasy Sports Technologies LLC provides fully functional
demonstrations on most all software for customers to view and decide on prior
to any purchases. Other than articles written by the staff which are opinions
the writer and may not be the opinion of the customer. Depending on the
circumstances Fantasy Sports Technologies reserves the right to refuse refunds
if a customer checks that they have read and understand the Terms and
Conditions (this document) of their purchase.
Drafting
Fantasy Sports Technologies LLC understands that the draft is the most
important day of your league and we’ve created the ultimate drafting tool for
you to use. The Fantasy Football Draft Master™, our one of a kind player
projections and live draft engine allows you to customize a player’s
statistical projections giving you ultimate control over your cheat sheet. No
arbitrary figures or best guesses, every calculation is based off of your
league’s scoring system, so you get completely accurate data reflected in your real-time
cheat sheet which you use during the draft. With the ability to trade picks,
talk smack, and the seemingly limitless information at your fingertips there’s
simply is no better drafting tool on the Internet today!
As soon as your team is
created you can begin customizing your cheat sheet for use at your draft. If
you’d rather not get into the projections aspect we also offer a simple “My
Rank” feature that will allow you to easily customize your cheat sheet to your
liking.
If you choose not to attend
the draft our drafting system will fill your team out for you. The draft
system will award the top available player to your team based on the following
order:
- Draft Queue
- My Rank
- Overall Rank
In the event that you're
unable to attend or get knocked offline during the draft it’s highly recommended
that you customize your player projections or My Rank settings. While we make
every effort to ensure our rankings are accurate we surely can’t guarantee the
draft system will select the player you would have.
After a league has filled,
the league will be emailed and the draft order generated. Afterwards owners can
login at any time to view the draft order. In the event a league does fill 48
hour prior to the scheduled draft time, notification will be sent to all owners
informing the league will be disbanded 24 hours prior to the schedule draft
date and time if the league is not full.
Your league’s draft will
automatically start at the draft date and time specified and cannot be started
before then. Once the draft has begun it will not be paused or restarted. The
draft will be either 12 or 14 rounds depending on your league size and teams
will have 2 minutes to pick.
Rosters
Rosters “MAY NOT”
exceed 16 players. Teams may carry less
than 16 players. A team defense counts as “one player” toward the player
roster limit. Rosters may consist of any combination of players/team defenses
that you choose. There are no specific requirements for a team’s bench.
However, it’s recommended that teams have a serviceable backup to replace any
normal starters during their bye weeks
Weekly Lineups
Our contests requires that teams submit a
single weekly starting lineup consisting of the following positions and
starters:
|
Position
|
# of Starters
|
|
Quarterback
|
1
|
|
Running Back
|
1
|
|
Wide Receiver
|
1
|
|
Utility Players
|
2
|
|
Tight End
|
1
|
|
Kicker
|
1
|
|
Team Defense
|
1
|
·
Owners may change their starting
lineups immediately after their draft and up to kickoff of your player’s actual
NFL game. Lineup submission will be locked every Monday from 9:00 pm until the
following Tuesday at 12:00pm while the website is updated with finalized
statistics,
·
Players must be inserted into your starting lineup prior to the
start of their weekly game and cannot be moved into
or out of the starting lineup once the scheduled kickoff has taken place.
·
In weeks that NFL games take place on days other than Sundays
owners must declare any starters that take part in early games prior to kickoff
of their game.
·
In the event that no lineup has
been submitted or a lineup has been posted late, the team’s lineup from the
previous week will be used.
o
Note - Prior to kickoff each week,
lineups will be checked and players who may have bye weeks will be replaced
with the starter of the same position who has most overall fantasy points
scored.
·
Teams that fail to submit a lineup
for 2 consecutive weeks will be issued a lineup warning. If the said team
fails to submit a lineup for the 3rd consecutive week that team will
be removed from the league and control will be assumed by our staff.
Free Agents
·
Free Agents are awarded to each
team based on a bidding process using Free Agent dollars allocated to each team
at the start of the season.
·
Each Owner begins the season with 200 Free Agent dollars.
·
Owners can spend their dollars as they wish, but once your total
has been spent you will be unable to bid on additional FA’s.
·
The deadline for Free Agent bids is every Friday at 12:00pm EST.
·
Teams are allowed to bid on Free Agents through Week 13 of the
NFL Season.
·
The team with the highest bid on a particular Free Agent will be
awarded the player.
o
NOTE – In the event of a tied bid, the team with the worst
record will be awarded the FA.
·
Owners can bid on multiple Free Agents.
o
NOTE – Only bids which you win will result in your tokens
being deducted.
·
Owners can start Free Agents immediately.
·
Owners may trade their Free Agent dollars.
Trading
·
There is unlimited trading through
Week 9 of the regular season.
·
Teams may trade players and free
agent dollars.
·
Each owner may submit a veto to
trades that they feel are collusive.
o
NOTE – A veto MUST be accompanied
by sufficient reasoning. Vetoes that are submitted with one-line explanations
on why the trade is collusive will be thrown out and not counted towards the
4-veto total. All vetoes that are submitted will be forwarded onto the teams
involved in the trade for their review should they request so. Owners will also
receive detailed explanations from the trade committee.
·
If a particular trade receives 4+
vetoes, our trade committee will then review the trade.
·
THE COMMITTEE MUST BE IN 100%
AGGREEANCE THAT THE TRADE IS COLLUSIVE AND NOT IN THE BEST INTEREST OF THE
LEAGUE.
o
NOTE – The trade board’s sole purpose is to prevent
collusion within the league. It is not the responsibility of the trading board
to determine if the trade is “fair” for both owners involved in a trade.
·
ALL JUDGMENTS MADE BY THE
COMMITTEE WILL BE FINAL.
·
Should the trade be vetoed the
teams involved in the trade will have the option to rework the deal and if
requested use each owner's and the committee’s comments to gain league approval
until the Week 10 trading deadline.
Offensive Scoring System
Our performance based
offensive scoring system is proven to provide the most excitement and
guarantees high scoring shootouts.
·
All yardage scoring will be
calculated as a decimal that is not rounded upwards.
o
Example – If your WR has 123 yards
receiving he will be awarded 12.3 fantasy points.
1. Quarterbacks
·
Total Yardage
accumulated (Rushing yards + Passing yards + Receiving yards) = 1 point for
every 25 yards
o NOTE - If a quarterback has negative yards
passing/rushing/receiving the negative integer “WILL” be deducted from
his total yardage.
o Example - 200 yards passing and (–3) yards
rushing results in a grand total of 197 yards for your Quarterback.
·
Touchdowns of 0-39 yards
(RUSH/PASS/REC) = 6 points each
·
Touchdowns of 40+
yards (RUSH/PASS/REC) = 12 points each
·
2-point Conversions
(RUSH/PASS/REC) = 2 points each
·
Quarterback Receptions
= 1 point per reception
·
Quarterback
Interceptions = (-3) points per Interception
·
Quarterback Fumbles =
(-1) point per fumble
o NOTE – (-1) point will be deduced for every “Fumble” regardless
if the fumble is “Lost”.
·
3-point bonuses are
awarded for 300 total yards and every 100 yards thereafter.
o 3-point Bonus Example – 290 yards passing
and 12 yards rushing results in a grand total of 302 total yards that is equal
to 18 fantasy points due to the 3-point bonus.
o 6-point Bonus Example - 390 yards passing
and 12 yards rushing results in a grand total of 402 total yards that is equal
to 22.08 fantasy points due to the 6-point bonus.
2. Running Backs
·
Total Yardage
accumulated (Rushing yards + Receiving yards + Passing yards) = 1 point for
every 10 yards
o NOTE - If a Running Back has negative yards
rushing/receiving/passing, the negative integer “WILL” be deducted from
his total yardage.
o Example - 100 yards rushing and (–3) yards
receiving results in a grand total of 97 yards for your Running Back.
·
Touchdowns of 0-39 yards
(RUSH/REC/PASS) = 6 points each
·
Touchdowns of 40+
yards (RUSH/REC/PASS) = 12 points each
·
2 Point Conversions (RUSH/REC/PASS) = 2 points each
·
Running Back
Receptions = 1 point per reception
·
Running Back Fumbles =
(-1) point per fumble
o NOTE – (-1) point will be deduced for every “Fumble” regardless
if the fumble is “Lost”.
·
3-point bonuses are
awarded for 100 total yards and every 100 yards thereafter.
o 3-point Bonus Example – 90 yards rushing
and 12 yards receiving results in a grand total of 102 total yards that is
equal to 13.2 fantasy points due to the 3-point bonus.
o 6-point Bonus Example - 190 yards rushing
and 12 yards receiving results in a grand total of 202 total yards that is
equal to 26.2 fantasy points due to the 6-point bonus.
3. Wide Receivers
·
Total Yardage
accumulated (Receiving yards + Rushing yards + Passing yards) = 1 point for
every 10 yards
o NOTE - If a Wide Receiver has negative yards receiving/rushing
the negative integer “WILL” be deducted from his total yardage.
o Example - 100 yards receiving and (–3)
yards rushing results in a grand total of 97 yards for your Wide Receiver.
·
Touchdowns of 0-39 yards
(RUSH/REC/PASS) = 6 points each
·
Touchdowns of 40+
yards (RUSH/REC/PASS) = 12 points each
·
2 Point Conversions (RUSH/REC/PASS) = 2 points each
·
Wide Receiver
Receptions = 1 point per reception
·
Wide Receiver Fumbles
= (-1) point per fumble
o NOTE – (-1) point will be deduced for every “Fumble” regardless
if the fumble is “Lost”.
·
3-point bonuses are
awarded for 100 total yards and every 100 yards thereafter.
o 3-point Bonus Example – 90 yards receiving
and 12 yards rushing results in a grand total of 102 total yards that is equal
to 18 fantasy points due to the 3 point bonus.
o 6-point Bonus Example - 190 yards
receiving and 12 yards rushing results in a grand total of 202 total yards that
is equal to 26.2 fantasy points due to the 6-point bonus.
4. Tight Ends
·
Total Yardage
accumulated (Receiving yards + Rush yards + Passing yards) = 1 point for every
10 yards
o NOTE - If a Tight End has negative yards
receiving/rushing/passing the negative integer “WILL” be deducted from
his total yardage.
o For Example - 100 yards receiving and (–3)
yards rushing results in a grand total of 97 yards for your Tight End.
·
Touchdowns of 0-39 yards
(RUSH/REC/PASS) = 6 points each
·
Touchdowns of 40+
yards (RUSH/REC/PASS) = 12 points each
·
2 Point Conversions (RUSH/REC/PASS) = 2 points each
·
Tight End Receptions =
1 points per reception
·
Tight End Fumbles =
(-1) point per fumble
o NOTE – (-1) point will be deduced for every “Fumble” regardless
if the fumble is “Lost”.
·
3-point bonuses are
awarded for 100 total yards and every 100 yards thereafter.
o 3-point Bonus Example – 90 yards receiving
and 12 yards passing results in a grand total of 102 total yards that is equal
to 18 fantasy points due to the 3 point bonus.
o 6-point Bonus Example - 190 yards
receiving and 12 yards rushing results in a grand total of 202 total yards that
is equal to 26 fantasy points due to the 6-point bonus.
5. Kickers
·
Kickers are awarded
points based on the following yardage chart. Additionally, “ANY”
offensive statistics that your kicker generates “WILL” be counted
towards your kickers total fantasy points.
Distance
|
Made
|
Missed
|
|
PAT
|
1 point
|
(-3) points
|
|
0-39 yards
|
3 points
|
(-2) points
|
|
40-49 yards
|
4 points
|
(-1) point
|
|
50+ yards
|
5 points
|
0 points
|
·
Total Yardage
accumulated (Receiving yards + Rush yards + Passing yards) = 1 point for every
10 yards
o NOTE - If a Kicker has negative yards receiving/rushing/passing
the negative integer “WILL” be deducted from his total yardage.
o For Example - 100 yards receiving and (–3)
yards rushing results in a grand total of 97 yards for your Kicker.
·
Touchdowns of 0-39 yards
(RUSH/REC/PASS) = 6 points each
·
Touchdowns of 40+
yards (RUSH/REC/PASS) = 12 points each
·
2 Point Conversions (RUSH/REC/PASS) = 2 points each
·
Kicker Receptions = 1
point per reception
·
Kicker Fumbles = (-1)
point per fumble
o NOTE – (-1) point will be deduced for every “Fumble” regardless
if the fumble is “Lost”.
·
3-point bonuses are
awarded for 100 total yards and every 100 yards thereafter.
o
3-point Bonus Example
– 90 yards receiving and 12 yards passing results in a grand total of 102 total
yards that is equal to 18 fantasy points due to the 3 point bonus.
o
6-point Bonus Example
- 190 yards receiving and 12 yards passing results in a grand total of 202
total yards that is equal to 26 fantasy points due to the 6-point bonus.
Defensive Scoring System
·
Any touchdowns/fumble recoveries
by your team defense on both regular downs and special teams will count towards
your team’s Defensive totals!!
o
NOTE – Any
Touchdowns, Safeties, or Extra Points scored by the opposing team’s defense or
special teams units “DO NOT” count against your defensive team’s statistics.
o
Example – Your
defense is Oakland and they allow Denver to score 24 points. However, Denver scored a touchdown and extra point on a punt return and also had 2 safeties against
Oakland’s offensive unit. Therefore, Oakland’s defense will be awarded
points based on the 13 points allowed to Denver’s offensive unit.
·
All yardage scoring will be a
whole integer that is not rounded upwards.
o
Example – If your Defense allows
373 total yards they will be awarded 2 points for falling into the 350-400 yard
range.
·
Defensive players/teams are not
eligible for any yardage or touchdowns that they may accumulate as an Offensive
player/unit.
·
All stats will be posted on the
Tuesday following the weekend games and become final the following Wednesday at
12:00 pm EST.
1.
Defensive Safeties
·
Defensive Safety = 2 points per
Safety
2. Defensive Turnovers
·
Defensive Interception = 4 points
per Interception
·
Defensive Fumble Recovery = 4
points per Fumble Recovery
o
NOTE – Fumble Recoveries made when
your Defense is not on the field such as in Special Teams, “WILL” count towards
your Defense’s total.
3. Defensive Sacks
·
Defensive Sack = 1 points per Sack
3. Defensive Touchdowns
·
Defensive Touchdown = 6 points per
Touchdown
o
NOTE – Touchdowns made by your Special
Teams units, “WILL” count towards your Defense’s total.
4. Defensive Points Allowed
·
All team defenses are awarded
points for the number of “Total Points Allowed” in any particular game, not
including any points surrendered on special teams or by the offense.
o
*See Official Rules in Defensive
Scoring above*
·
All team defenses are awarded
fantasy points for “Total Points Allowed” based on the following chart:
|
Points Allowed
|
Points Awarded
|
|
0
|
10
|
|
1-3
|
7
|
|
4-6
|
5
|
|
7-9
|
3
|
|
10-20
|
1
|
5. Defensive Yardage Allowed
·
All team defenses are awarded
points for the amount of “Total Net Yards” allowed in any particular game.
o
Special Team Yardage (kickoffs and
punt returns) “IS NOT” included when tabulating Total Yardage.
·
All team defenses are awarded
fantasy points for “Total Net Yards” allowed based on the following chart:
|
Yards Allowed
|
Points Awarded
|
|
0 – 50
|
10
|
|
51-100
|
7
|
|
101-150
|
5
|
|
151-200
|
3
|
|
201-300
|
1
|
Statistics Reporting
Real-time scorings and
statistics are updated as quickly as they are received from our provider. Unfortunately,
due to the nature of the Internet some events beyond Fantasy Sports
Technologies LLC control can extend the delivery time. As a result Fantasy
Sports Technologies LLC cannot be responsible for the delivery and accuracy of
the statistics to our users during the real-time process.
Given the real-time stats are
updated live they are the most timely stats, but also the least accurate.
Statistical errors and anomalies are typical occurrences and they are usually
updated during the course of the game. In the event that a statistic is not
updated by our statistical provider we will make manual corrections to the
statistics as need be. In the event there is question to the validity of a
statistic we will use the values provided to us by our statistical provider.
All stats for a given NFL
week are deemed final at noon on Wednesday of the following NFL week. Changes
made by the NFL or our statistical provider will not be updated once this
deadline has passed. As always, Fantasy Sports Technologies LLC reserves the
right to change any stat at any time so long as it is accurate with our
statistical provider.
Fantasy Sports Technologies
LLC is not responsible for any representations, statements, graphics or content
which have been uploaded to our servers or website from outside sources, including
but not limited to our users, members, subscribers, customers or participants.
Regular Season
·
Teams play one head-to-head game
per week beginning with the start of the NFL season in week 1 and concluding at
the end of week 13.
·
In 12 team leagues each
team will play its division opponents twice and non-division opponents once
during the regular season
·
In 14 team leagues
teams will play 6 of their division opponents twice and 1 random division
opponent once.
·
Using a decimal
scoring format ties are extremely uncommon, however in the event of a tie all ties are treated as a tie.
Playoffs
·
Single elimination playoff games
take place over weeks 14, 15, and 16.
·
6 teams qualify for the playoffs:
o
2 teams advance by winning their
division.
o
3 teams advance by virtue of best
overall record remaining.
o
1 team advances by scoring more
total points than any remaining team, regardless of record.
·
Playoff Teams are selected and
seeded as follows:
|
Selection Order
|
Seed #
|
Selection Description
|
|
1st Selection
|
#1 Seed
|
Division winner with best
overall record.
|
|
2nd Selection
|
#2 Seed
|
Division winner with second
best overall record.
|
|
3rd Selection
|
#3 Seed
|
Team with the best overall
record remaining, regardless of division.
|
|
4th Selection
|
#4 Seed
|
Team with the best overall
record remaining, regardless of division.
|
|
5th Selection
|
#5 Seed
|
Team with the best overall
record remaining, regardless of division.
|
|
6th Selection
|
#6 Seed
|
Team with the most total
points scored, regardless of record.
|
·
Seeds 1 & 2 receive byes in
the first round of the playoffs (week 14).
·
Seed 3 will play seed 6 in the
first round of the playoffs (week 14).
·
Seed 4 will play seed 5 in the
first round of the playoffs (week 14).
·
Seed 1 will play the lowest seed
to advance in round two of the playoffs (week 15).
·
Seed 2 will play the remaining
team to advance into round two of the playoffs (week 15).
·
The Fantasy Superbowl Championship
game is played during week 16 of the regular NFL season. The 2 teams that win
round two of the playoffs (week 15) will play each other for the 1st
place and 2nd place prizes.
·
The Fantasy Superbowl Losers’ game
is played during week 16 of the regular NFL season. The 2 teams that lose
round two of the playoffs (week 15) will play each other for the 3rd
place prize.
·
In the event of a tie in the
Superbowl each teams bench scoring will be totaled and the team with whose
bench scores the most points will be declared the champion.
Prizes
The 1st place finisher in
each league is the team that wins the Fantasy Superbowl Championship game in
week 16 of the current NFL season. The 2nd place finisher is the team that
loses the Fantasy Superbowl Championship game in week 16 of the current NFL
season. When applicable, the 3rd place finisher is the team that wins the Fantasy
Superbowl Losers’ game in week 16 of the current NFL season. Prizes vary based
on league size and entry fee. Following are the detailed breakdown of payouts:
|
$1000.00 Money Leagues
|
|
1st Place Prizes
|
2nd Place Prizes
|
3rd Place Prizes
|
|
$8820.00
(14 Team League)
$7560.00 (12 Team League)
|
$2520.00
(14 Team League)
$2160.00 (12 Team League)
|
$1260.00
(14 Team League)
$1080.00 (12 Team League)
|
|
$750.00 Money Leagues
|
|
1st Place Prizes
|
2nd Place Prizes
|
3rd Place Prizes
|
|
$6615.00
(14 Team League)
$5670.00 (12 Team League)
|
$1890.00
(14 Team League)
$1620.00 (12 Team League)
|
$945.00
(14 Team League)
$810.00 (12 Team League)
|
|
$500.00 Money Leagues
|
|
1st Place Prizes
|
2nd Place Prizes
|
3rd Place Prizes
|
|
$4410.00
(14 Team League)
$3780.00 (12 Team League)
|
$1260.00
(14 Team League)
$1080.00 (12 Team League)
|
$630.00
(14 Team League)
$540.00 (12 Team League)
|
|
$250.00 Money Leagues
|
|
1st Place Prizes
|
2nd Place Prizes
|
3rd Place Prizes
|
|
$2205.00
(14 Team League)
$1890.00 (12 Team League)
|
$630.00
(14 Team League)
$540.00 (12 Team League)
|
$315.00
(14 Team League)
$270.00 (12 Team League)
|
|
$100.00 Money Leagues
|
|
1st Place Prizes
|
2nd Place Prizes
|
3rd Place Prizes
|
|
$882.00
(14 Team League)
$756.00 (12 Team League)
|
$252.00
(14 Team League)
$216.00 (12 Team League)
|
$126.00
(14 Team League)
$108.00 (12 Team League)
|
|
$50.00 Money Leagues
|
|
1st Place Prizes
|
2nd Place Prizes
|
|
$441.00
(14 Team League)
$378.00 (12 Team League)
|
$189.00
(14 Team League)
$162.00 (12 Team League)
|
Prize Notification
All Winners will be notified by email or
snail mail within 15 days after the official final results are posted at the
conclusion of the current NFL season. All winners will be sent and must return
via email or snail mail an affidavit of eligibility within 15 days following
our attempted notification. Failure to comply with this requirement can result
in disqualification. Any prize notification returned as undeliverable may result
in disqualification and selection of an alternate winner.
In the event of dispute about
the identity of any entrant, entries made online are declared made by the
authorized account holder of the email address submitted at time of entry.
"Authorized account holder" is defined as the natural person who is
assigned to an email address by an Internet access provider, online service
provider or other organization that is responsible for assigning email
addresses for the domain associated with the submitted email address. A
potential winner can be required to provide the sponsors with proof that the
potential winner is the authorized account holder of the email address
associated with the winning entry.
Sportsmanship, Decency, Disclaimers, Liability, and Release
All participants are required
to abide by the Fantasy
Sports Technologies, LLC. Official Policies.